It’s certainly been a while since you’ve heard from me so I’ll just jump right into it.
Objective: Sync material emission with music in Unity
Goal: Publish our game onto itch.io!
It’s actually much easier than you’d think! It does not take take very long to publish something itch.io at all!
Personally, for small projects like this I prefer to make an HTML5 build so that anyone who happens upon my games can play them…
Goal: Quickly create a working healthbar without using a canvas
It’s been a while since I did a programming tip so here’s a quick and easy way to set up World Space health bars using Sprites instead of the canvas. Here’s how it looks:
Here’s a quick tip that a friend of mine told me when I first started working in Unity.
If you’re on a lower end machine like mine then you may notice some lag spikes while working in the editor. Specifically when you’re working in 3D. …
For the purposes of this article I’ll be going over the creation of the beam itself. There are several ways to implement how it causes damage, but I want to keep this one short because VFX has a surprisingly amount of details in it.
Goal: Create an afterimage in order to allow the player to follow high speed movement/accent the movement of an entity
Before we get started, I want to point a very important distinction for creating VFX for Games rather than Film. For games, the proper term is technically Realtime VFX rather…
If you’re anything like me than you probably want to keep your Assets folder as clean as can be. One of the most annoying things for me is to create an entirely new file for a small change on an object like, creating an entirely new material just for a…
I mainly come from a programming background so a lot of the time I prefer to visualize my effects through code instead of Unity’s built animation tools. Especially for simple things like the Danger Zone displayed here.
So now, how does it work? Just like always we must first breakdown…
This might be a bit of a longer one so I’ll just get right into it.
First things first, we need to determine the logic of the laser so we can translate that into code. So let’s break down what we need it to do step by step.
You need a scrolling background in order to give the illusion of movement? Well, here’s a quick and simple solution. However, I want you to be aware that doing it this way has many flaws and the same thing can be done better using Shaders.
Let me explain the pros…